Publications by Type: Manuscript

2015
Neyman A, Kohlberg E. The Cooperative Solution of Stochastic Games. 2015.Abstract

Building on the work of Nash, Harsanyi, and Shapley, we define a cooperative solution for strategic games that takes account of both the competitive and the cooperative aspects of such games. We prove existence in the general (NTU) case and uniqueness in the TU case. Our main result is an extension of the definition and the existence and uniqueness theorems to stochastic games - discounted or undiscounted.

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2014
Neyman A, Levinsky R, ZELENY MIROSLAV. Should I Remember more than you?? – on the best response to factored based strategies. 2014.Abstract

In this paper we offer a new approach to modeling strategies of bounded complexity, the so-called factor-based strategies. In our model, the strategy of a player in the multi-stage game does not directly map the set of histories H to the set of her actions. Instead, the player’s perception of H is represented by a factor ϕ : H → X, where X reflects the “cognitive complexity” of the player. Formally, mapping ϕ sends each history to an element of a factor space X that represents its equivalence class. The play of the player can then be conditioned just on the elements of the set X. From the perspective of the original multi-stage game we say that a function ϕ from H to X is a factor of a strategy σ if there exists a function ω from X to the set of actions of the player such that σ = ω ◦ ϕ. In this case we say that the strategy σ is ϕ-factorbased. Stationary strategies and strategies played by finite automata and strategies with bounded recall are the most prominent examples of factor-based strategies. In the discounted infinitely repeated game with perfect monitoring, a best reply to a profile of ϕ-factor-based strategies need not be a ϕ-factor-based strategy. However, if the factor ϕ is recursive, namely, its value ϕ(a(1), . . . , a(t)) on a finite string of action profiles (a(1), . . . , a(t)) is a function of ϕ(a(1), . . . , a(t−1)) and at, then for every profile of factor-based strategies there is a best reply that is a pure factor-based strategy. We also study factor-based strategies in the more general case of stochastic games.

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2012
Neyman A. Continuous-Time Stochastic Games. 2012.Abstract

Every continuous-time stochastic game with finitely many states and actions has a uniform and limiting-average equilibrium payoff.

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2008
Neyman A. Learning Effectiveness and Memory Size. Center for the Study of Rationality, Hebrew University. 2008;DP 476. Paper
2006
Neyman A, Russo T. Public Goods and Budget Deficit. Center for the Study of Rationality, Hebrew University. 2006.Abstract

We examine incentive-compatible mechanisms for fair financing and efficient selection of a public budget (or public good). A mechanism selects the level of the public budget and imposes taxes on individuals. Individuals' preferences are quasilinear. Fairness is expressed as weak monotonicity (called scale monotonicity) of the tax imposed on an individual as a function of his benefit from an increased level of the public budget. Efficiency is expressed as selection of a Pareto-optimal level of the public budget. The budget deficit is the difference between the public budget and the total amount of taxes collected from the individuals. We show that any efficient scale-monotonic and incentive-compatible mechanism may generate a budget deficit. Moreover, it is impossible to collect taxes that always cover a fixed small fraction of the total cost.

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2003
Neyman A, Bavly G. Online Concealed Correlation by Boundedly Rational Players. Center for the Study of Rationality, DP336. 2003 :DP-336.Abstract

In a repeated game with perfect monitoring, correlation among a group of players may evolve in the common course of play (online correlation). Such a correlation may be concealed from a boundedly rational player. The feasibility of such online concealed correlation'' is quantified by the individually rational payoff of the boundedly rational player. We show that ``strong'' players, i.e., players whose strategic complexity is less stringently bounded, can orchestrate online correlation of the actions of ``weak'' players, in a manner that is concealed from an opponent of ``intermediate'' strength. The result is illustrated in two models, each captures another aspect of bounded rationality. In the first, players use bounded recall strategies. In the second, players use strategies that are implementable by finite automata.

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Gossner O, Hernandez P, Neyman A. Online Matching Pennies. Center for the Study of Rationality, Discussion Paper 316 . 2003.Abstract

We study a repeated game in which one player, the prophet, acquires more information than another player, the follower, about the play that is going to be played. We characterize the optimal amount of information that can be transmitted online by the prophet to the follower, and provide applications to repeated games played by finite automata, and by players with bounded recall.

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